#include "../common.povinc" #declare surf = union { mesh { #include "../torusb_0.povinc" } mesh { #include "../torusb_1.povinc" } mesh { #include "../torusb_2.povinc" } mesh { #include "../torusb_3.povinc" } } object { surf texture { pigment { White filter 0.35} } finish { ambient .3 phong .75 } rotate (45*clock - 85)*x rotate (1-clock)*110*y rotate (1-clock)*50*x }