#include "colors.inc" #include "textures.inc" camera { angle 10 location <0, 0, 32> look_at <0, 0, 0> } light_source { <20, 20, -10> color White } // light_source { // <20, 20, 20> color White*0.7 // } //mesh { //#include "mesh.povinc" // texture { Gold_Texture } //// finish { //// ambient .3 //// phong .75 //// } //// rotate Rotation //} //plane { y, 0 //// pigment {color rgb <0.4, 0.4, 1>} // texture {pigment{White_Marble}} //// normal { bumps 1 } // finish { // ambient 0.1 // diffuse 0.6 // phong 1 // phong_size 100 // reflection 0.25 // } //}