#include "common.povinc" #declare Rotation = clock*90*x; #declare surf = union { mesh { #include "torusb_0.povinc" } mesh { #include "torusb_1.povinc" } mesh { #include "torusb_2.povinc" } mesh { #include "torusb_3.povinc" } } object { surf texture { pigment { White filter 0.35} } // texture { Gold_Texture } // texture {pigment{White_Marble}} finish { ambient .3 phong .75 } rotate -40*x }